Swing-Bop Acrobatics is a level from La Marionetta.

About This levelsEdit



Swing-Bop Acrobatics is another tutorial level which starts off with Colonel Flounder teaching Sackboy about grabbing and swinging.

The first obstacle teaches Sackboy about grabbing blocks in the enviroment using the right shoulder button. This allows Sackboy to drag the block to use as a platform to climb up to higher, out of reach places.

The next area has Colonel Flounder explaining that tapping 'x' while dragging an object will give it a boost so that it moves faster. To get ontop of the block on wheels you just pushed, drag the blue rectangle at the top left of the screen in the direction of the arrow displayed on it. A smaller block will fall down and you can use that to jump up on the taller block to proceed.

No need to do any dragging in this next area. Just jump up to push over the 3 blocks stacked on each other over which will make the ledge easy to jump up to.

Another block with wheels is here in the next area at the top of the small hill. Be careful not to crush Sackboy when pulling the block into position. The block has a bounce pad ontop that you can use to get to the higher ledge to continue on.

Colonel Flounder pops into scene again to explain the swinging mechanics of LittleBigPlanet PS Vita. Jump to the hanging object, press then hold the right shoulder button to grab on. Using the left analog stick, you can swing Sackboy over to the platform by releasing the right shoulder button at the apex of the swing to land on the platform.

Next area has Sackboy swinging from one object to another. Timing is important here with the right shoulder button.

Launch pads that look like TVs are your answer to get up to the top ledge in this area. Swiping the current block Sackboy is on in a downward motion then releasing will launch you up to the second set of launch pads. Swiping again will let you reach the ledge.

A spinning wheel greets Sackboy in this area. Jump up right beneath the wheel and press the right shoulder button to grab on the spinning wheel. Jump off when you reach a high enough point to reach the ledge. A block with a chain attached is your ticket to the top. Just grab onto the block and you will pulled up to the next area. Another block with a chain attached will carry Sackboy down to the next area.

Two spinning wheels are in this next area spinning in different directions. Timing is not that important here as it was in the swinging part of the level. Swip the launch pad down and release to send Sackboy flying up to the ledge above.

To get the wheel spinning, you have to touch the blue part of the wheel and rotate your finger in a clockwise motion. Then grab on to the wheel to get to the upper ledge.

Colonel Flounder will whisk Sackboy away to another part of the level using Level Link.

Two swinging platforms above a spike pit are the first challenge in this new area. First, grab onto the platform. Time your swing when the two platforms get close enough to jump and grab the next platform.

Three blue squares block your next area. Swipe the first blue square up to reveal a bounce pad. Jump on the bounce pad to get to the top ledge. Continue to move the second and third blue square to continue on to the next area.

A vertical moving platform can be used to reach the swinging block to get over to the other side.

Slide the blue rectangle block to the right to drop down below. Slide that same block to the left and swipe down on the bounce block on the lower ledge to launch Sackboy up to the higher ledge. Colonel Flounder appears to tell Sackboy that the co-op area is locked until a friend joins your game.

Jump over the spikes to land on the bounce pad. Use the bounce pad to reach the swinging platform. Swing Sackboy to the left to reach the ledge. Swipe the launch pad down to send Sackboy up to the next area.

Another wheel with no power appears. Spin the wheel counter-clockwise with your finger and have Sackboy jump and grab on to reach the ledge.

Jump on the lower vertical moving platform to get to the next vertical moving platform. Jump to the spinning wheel from the vertical moving platform.

A launch pad awaits Sackboy to end the level.